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Showing posts from July, 2013

A Brave New World

Anyone who reads my blog regularly will know that when it comes to development, I generally stick to Microsoft or web-based technology, and rarely step outside that comfortable little bubble. I made a promise to myself back in January that I'd get into mobile or games development this year, and finally I've found the time to start looking at one of them.

I'm no ideas man, but occasionally a spark ignites and the juices start flowing. Armed with an idea that's been rattling around in my head for a few years, I spoke to a friend who's been focusing on indie games development, and he suggested using Unity3D, a fully featured game engine that supports C# and JavaScript out of the box (making my learning curve a little bit easier). I told him my idea, and - as geeks do - we spent the next few hours hashing out concepts, and by the end of the night, we were fully bought into the idea. The next step was seeing how Unity would fit in.

So, for the past few months, my good f…